Pace
A deck of 116 cues for getting unstuck
When you’re stuck, take a sidestep.
Open-ended prompts for solving problems, whether they be creative, technical, or personal. Draw a card and see what moves you.
How it works
A nudge, not an answer.
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01
Name the problem
A sentence is enough.
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02
Draw a card
Each card is a short, open-ended nudge.
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03
Hold it up to the problem
Take whichever reading moves you. If nothing fits, draw again.
Seven suits
Different ways to move.
- Reframe 18 Look at the problem from a different angle.
- Subtract 14 Remove, shrink, or let go.
- Structure 20 Find the shape, edges, and patterns.
- Act 19 Do something, often something blunt.
- Pace 13 Change the speed. Usually, slow down.
- Feel 17 Check in with what is going on inside.
- Resource 15 Draw on people, tools, and the past.
- Inspired by Brian Eno and Peter Schmidt’s Oblique Strategies. About the deck →